Blender was a hot topic around the time I was finishing university, it had a massive update with version 2.8 with the perks of being free and covering a wider range of use cases than even Maya.

With my software student licenses coming to an end for Maya and Redshift, it felt a good time to see what Blender had to offer. I was also keen to improve my skills creating procedural textures in Substance Designer.

From this Stuart Spuds was born.

Attempting to capitalise on the fact I did not yet have the knowledge to rig or animate particularly well in Blender, I thought there was some opportunity to be funny. Also, I had recently seen this hyper-real animation from Blue Zoo and felt inspired.

A couple of comp breakdowns.